This was an attempt to replace the long-running soap opera Guiding Light.įor the Tim Vincent pilot, the 1982-1991 version of "Tuning Up" was used. The main feature of this pilot, the top four high scoring players and the four with the fastest Winner's Circle times were to compete in a tournament for the $1,000,000. Ostensibly, champions were to remain for five shows. The first trip was worth $25,000, and the second trip was worth a total of $75,000 ($25,000 win in the first WC means the second is worth $50,000). Even though the big money was forfeited, the team can still go for the other subjects, because when time ran out, the contestant still won money attached to the subjects guessed of course, getting all six in 60 seconds without illegal clues won the grand cash prize. The giver was discouraged from using his/her hands which is why they were strapped into the chair, and prepositional phrases were outlawed. If at any time the giver gave an illegal clue (giving away part of the answer, conveying the essence of the answer, descriptions of the category or a synonym) a buzzer would sound, the subject was re-concealed and the team forfeited the chance at the big money. Upon a pass, the team can come back to it if there's time leftover though the guesser can still get the subject without going back to it. As soon as the guesser gets the right subject or passed, they moved on to the next subject to the right. On each subject, the giver gave a list of items that fit the subject while the guesser tried to guess what they all have in common. The winning team had 60 seconds to climb up to the top of the pyramid by getting all six. The giver of the winning team faced a larger pyramid board of six subjects with the guesser having his/her back to the board. If the first team got seven, the time remaining on the clock was subtracted from 30 to give the time that the other team needed to get seven. If both teams got seven, the team with the fastest time was declared the winner. The team that got the most out of seven won the game. The teams' scores were erased and each team played their 30 second round of seven answers each. The team that caused the tie had a choice between two letters leaving the other for the other team. If the game ended in a tie, the game shifted into a tie-breaker situation. The team with the most points won the game. If at any time the clue giver gave away any part of the answer or conveyed the essence of the answer, a cuckoo sounded and the word was thrown out.Įach team had three turns with the celebrities giving first in round one, the contestants giving in round two, and in round three they decided amongst themselves on who's giving and who's receiving. When a word was passed, it cannot be returned to, but if the guesser can guess the word already passed, the team still scored. One player described each item while the other player tried to guess what the words are. The team had 30 seconds to guess the seven answers that fit into the category. Each subject has seven words/phrases/names.
The categories were usually puns hinting to the content within that subjectĮach team in turn chose a category, and then a subject under that category was given. In the main game, a category's position on the pyramid was not an indicator of its difficulty. Each game starts with the introduction of six categories arranged in a pyramid. The game is played with two teams of two players (consisting of one celebrity & one contestant) in a game of word communication.